Mel Medarda: The Most Hated Champion in League of Legends for 2025
League of Legends' Mel Medarda is the most banned champion of 2025, infamous for her frustrating projectile reflection mechanic.
In the ever-evolving world of League of Legends, champion popularity ebbs and flows with the meta. Some champions are beloved for their flashy plays, while others become infamous for their frustrating mechanics. As we look at the state of the game in 2025, one champion stands out not for her overpowered stats, but for the sheer annoyance she inspires: Mel Medarda. Despite sporting one of the lowest win rates in the game, hovering around a dismal 46%, her ban rate soars between 48% and 50%. This bizarre combination tells a compelling story—players would rather guarantee they don't have to face her, even if her presence on the enemy team statistically increases their chances of victory. What is it about this champion that inspires such universal disdain? Let's dive into the mechanics and community sentiment that have made Mel the most controversial pick on the Rift.

🔥 The Core of the Controversy: Projectile Reflection
The primary source of the community's frustration is almost universally agreed upon: Mel's W ability, Rebuttal. When activated, this skill creates a zone that reflects any incoming projectile back at the caster. The most infuriating part? Regardless of the original projectile's angle or trajectory, the reflected shot travels in a perfectly straight line back to its source. This mechanic fundamentally alters how opponents can interact with Mel, especially in the mid-lane. It creates a 'no-fly zone' that punishes players for attempting standard poke or engage patterns, forcing them to play in unnatural, hesitant ways.
Community member Luliani summed up the prevailing sentiment in a recent discussion thread: "I know I'm preaching to the choir here, but I think it's important to talk about the projectile reflection again. This mechanic has no place in the game whatsoever." This reflection isn't just a counter-play tool; it's a conversation-ender that shuts down entire categories of champions and strategies, leading to passive, uninteractive laning phases that many find antithetical to League's core gameplay.
📊 The Ban Rate Paradox: Weak but Unwanted
Mel presents a fascinating statistical anomaly in 2025's champion data. Let's break down the numbers that make her case so unique:
| Champion | Win Rate | Ban Rate | Community Perception |
|---|---|---|---|
| Mel Medarda | ~46% | 48-50% | Universally Hated / Frustrating |
| Malphite (Example) | ~52% | ~30% | Meta Strong / Counter Pick |
| Typical 'OP' Champ | >53% | High | Powerful / Deserving of Ban |
As the table shows, Mel's situation is abnormal. High ban rates are usually reserved for champions that are overpowered or meta-warping. For instance, Malphite's current ~30% ban rate is directly tied to his effectiveness as a counter to popular top-laners. His kit, largely unchanged since 2009, is strong in certain contexts but isn't considered fundamentally broken. Mel, however, is banned not because she wins games, but because players despise the experience of playing against her. A high ban rate combined with a low win rate is, as veteran players know, a damning indictment of a champion's design health. It suggests flaws that make the champion annoying for both allies and enemies, disrupting the game's fun factor for all ten players.
💬 Developer Stance & Community Backlash
The controversy reached a new peak recently when Mel's designer, Myles 'Emizery' Salholm, addressed calls for changes. In a statement that disappointed many, Salholm emphasized maintaining her existing identity: "There is no intention to replace any ability. The intention is to maintain her identity and the feeling of the abilities as they exist, not to replace any of her abilities." This commitment to preserving the problematic W has left the community fearful of the only remaining alternative: brutal numerical nerfs.

Players like Dry_Clap_Joke have voiced concerns about this path: "If they nerf only her numbers, her ban rate will stay the same. This is still bad for Mel players, but she'll also become a borderline inting pick, so people will just ruin games for their own team." The fear is that Mel will enter a 'Zyra/Olaf' tier of history—champions nerfed into complete obscurity due to problematic kits, only to be reworked years later. Langas added a grim prediction: "If Riot doesn't remove or rework hated abilities as a policy, we have to accept certain champs will just be permanently nonviable due to ban rate."
🤔 The Bigger Picture: What Makes a Champion 'Toxic'?
Mel's saga raises important questions about champion design philosophy in modern League of Legends:
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Interaction vs. Denial: Does a mechanic that completely denies interaction (like point-and-click reflection) have a healthy place in the game?
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Skill Expression: Is the counterplay to Mel's W satisfying or clear, or does it simply force opponents to not play their champion?
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Statistical Balance vs. Perceived Balance: Can a champion ever be truly 'balanced' if the community hates playing against them, regardless of their win rate?
Mel's W violates a key, often-unspoken rule: abilities should create interesting decisions, not remove them. Comparing her to other historically hated champions is instructive. Old Kassadin's silence, pre-rework Zoe's bubble, and Yuumi's attach mechanic all shared this trait—they reduced interactive counterplay in a way that felt unfair and un-fun for the opponent.
🔮 The Future of Mel Medarda
As of 2025, it appears Mel Medarda, for better or worse, is here to stay in her current form. For those who venture into the mid-lane, she remains a psychological fixture—a champion you ban not because she's strong, but because you want to have fun. Her legacy serves as a case study in how raw numerical balancing can fail to address core issues of player experience and game health.
The community's hope now is that Riot's balance team recognizes the difference between a champion being weak and a champion being unhealthy. The solution likely isn't just tweaking cooldowns or damage values on Rebuttal; it's about re-examining the mechanic itself to preserve its identity as a parry/counter tool while introducing clearer windows of vulnerability and more satisfying counterplay for opponents. Until then, expect to see that ban slot occupied, a silent testament to a design that prioritizes a single champion's fantasy over the quality of the match for everyone else. 🎮💥
What's your take? Is projectile reflection a fair mechanic, or does it need a fundamental rework? Let us know in the comments below! 👇